| In this second book of the Wonderland Gambit, Chalker carries the Cybernetic Walrus tale into wonderful new territories. Cory Maddox undergoes several major life changes. We begin to learn more and wonder even more about the conspiracies surrounding the Brand Box technologies. Maddox (well, sorta Maddox) discovers that he has access to unexpected resources--which he needs, given some of the bizarre twists in this novel. Four stars for a good solid, middle-of-the-trilogy reality-shifting/questioning book. Well worth the money--provides an enjoyable read. |