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Adobe Photoshop CS2 Classroom in a Book
Adobe Photoshop CS2 Classroom in a Book Avg. Rating:♥♥♥♥
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If you want to go back to your school days and have no interaction with the subject matter then this book is OK. But to work on your photos and learn what you want to do to them forget it. Way to structured, more suited to a textbook in a real class room where you can ask the teacher "how do I do this", forget it. ... »
Adobe Illustrator CS2 Classroom in a Book
Adobe Illustrator CS2 Classroom in a Book Avg. Rating:♥♥♥♥♥
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This books gives a very thorough walk-through of Illustrator CS2. If you already have knowledge of other design software, or have lightly used Illustrator previously, the chapters are set up in a methodical manner that are easy to follow and cover all of the options available in this powerful software. The book comes with a CD containing practice files... »
Beautiful Evidence
Beautiful Evidence Avg. Rating:♥♥♥♥
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Yes it is indeed a sad enterprise when an author--runs out of steam. Begins to repeat; begins to dilute. A near-universal in visual art, also in literature. Mark Twain's early travel books ran dynamic, rich--but then at least one later work slowed to show results of fatigue and the end of inspiration. We can call it an issue of Specific Gravity. What i... »
Mastering Unreal Technology: The Art of Level D
I am a Game Art Development student, and this book has been indespensible in aiding in my understanding of the Unreal Editor. Without this book, I'm sure... »
The Game Maker's Apprentice: Game Development f
This book is just what I was looking for for myself and my 12 year old son. We've been dabbling with gamemaker for several years. This is a good springboa... »
GPU Gems 2: Programming Techniques for High-Per
Truly Matt Pharr and NVIDIA are at the top of their game, and his "GPU Gems" series is certainly the only one of its kind for graphics professionals that ... »
Real-Time Rendering (2nd Edition)
One would think that the title of Tomas Moller's and Eric Haines's book, Real-Time Rendering, would be a contradiction in terms. How can such a com... »
The Art and Science of Digital Compositing (The
Digital compositing, defined here as "the digitally manipulated combination of at least two source images to produce an integrated result," is a huge fiel... »
Rules of Play: Game Design Fundamentals
So, this book was written by MIT faculty in an attempt to legitimize games. Their way of legitimizing games was by being as long-winded as is humanly poss... »
Introducing Character Animation with Blender
If you are new to Blender and 3d animation, this book will help you to "open your mind to the possibilities". You will learn to build and animate your own... »
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